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Old Aug 17, 2006, 07:23 PM // 19:23   #1
Furnace Stoker
 
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Default New Elites

Maybe this has been mentioned before but how about the following elites for the different classes;

5 energy 1 sec casting time Recharge 30 sec

5 seconds your next (skill/spell/preparation/attack/enchantment) receives +1 (Attribute) +1 Attribute does not stack with any weapon mods
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Old Aug 17, 2006, 07:56 PM // 19:56   #2
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why elite? thats not worth a skill slot imho. +1 is nothing...
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Old Aug 17, 2006, 07:59 PM // 19:59   #3
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only elementalists get it, sorry

Glyph of Elemental Power!

maybe theyll add something like that to another proffesion, i dont see why it would be abusive IF its an elite...
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Old Aug 17, 2006, 08:03 PM // 20:03   #4
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I agree with Cybah. +1 attribute isn't much. I probably wouldn't use it even if it wasn't an elite.

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Old Aug 17, 2006, 08:10 PM // 20:10   #5
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guaranteed +1 level minions would make it worth it for a minion master

Last edited by Painbringer; Aug 17, 2006 at 08:15 PM // 20:15..
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Old Aug 17, 2006, 08:21 PM // 20:21   #6
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plague armor [e] you sacrifice 30% life and any enemy's attack are weakened to max of 20...5 for 15 seconds.

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Old Aug 17, 2006, 08:27 PM // 20:27   #7
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Thats amazingly powerful considering attacks normally do upwards of 100 damage.
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Old Aug 17, 2006, 09:41 PM // 21:41   #8
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Destructive Zeal: 15E 2C 60R 50% failure at 7 Energy storage or less

For 5-25 seconds you cast spells twice as fast and suffer half exhaustion. When Destructive Zeal ends you suffer from exhaustion.

Something I thought would help ele's with all the exhastion spells and long recharge times. I know it's not perfect, but it would be nice to have another elite worth bringing other than Elemental Attunement/ether prodigy.
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Old Aug 18, 2006, 04:17 PM // 16:17   #9
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Solstice : 10en 5c 60r
Wilderness Survival Elite Nature Ritual

Create a level 1-8 spirit. For creatures within it's range, natural energy regen eration is halved, but exhaustion is removed twice as fast. This spirit dies after 30-126 seconds.

By "regain energy at half the usual rate" I mean that each pip of energy regen is one energy every 6 seconds, rather than every 3. This would, of course, mean that bonders would have a much greater effect from Blessed Signet relative to the natural energy regen they would have, and as energy regen and degen are capped at 10, they could quite easily maintain as many enchantments as they want, so long as the spirit isn't killed.

By "exhaustion is removed twice as fast" I mean that one point of exhaustion is removed every one and a half seconds, rather than every three.
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Old Aug 18, 2006, 06:19 PM // 18:19   #10
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Quote:
Originally Posted by Trylo
only elementalists get it, sorry

Glyph of Elemental Power!
Play N/* - Awaken the Blood, +2 in Blood and +2 in Curses for 20...46 seconds.

AtB + SS FTW!
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Old Aug 19, 2006, 02:18 AM // 02:18   #11
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Batman
5en 45sec recharge

turn into batman for 30 seconds. all your attacks remove enchantments, interrupt, poison, and sacrifice 15% health.
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